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Sfml cmake visual studio12/4/2023 ![]() If you don't do this, Visual Studio will default to an x86 host. Note that I keep passing in the -T host=圆4 option and specifying Win64 on the generator. I like using the CMake GUI first to see all the configuration options, but the old cmake -G "Visual StuWin64" -T host=圆4 & cmake -build -config Release -target install will work here too. Just as before, you can get the source from Github or the website, then simply configure and build it. Having given the simplest solution, if you absolutely feel like you must compile SFML yourself manually for some reason, doing so is pretty simple. You can definitely use the CMake GUI, but unless you legitimately want to be able to have that many settings to configure (which, remember, you would have to be the one to add in that flexibility), you can just use cmake -G "Visual StuWin64" -T host=圆4 & cmake -build -config Release -target install and be on your way. I'm not sure why you don't want to use the command prompt, since it's super easy to configure and build a project like that, though. Otherwise, they will get an error when trying to run your. The files you will have to send your friends for them to run your project are both the SFML library dlls and your project exe. Having successfully done this, you will be able to integrate SFML or any other library vcpkg provides access to.įor actually building your project, there are billions of tutorials for simple CMakeLists files, but I want to stress a few things. If you don't do these two steps, or you do them wrong, this will not work. Note: You have to first integrate vcpkg by running vcpkg integrate install and then adding in the location of your vcpkg toolchain file in your project's CMakeSettings.json file. If you're on 64 bit Windows, that would be 圆4-windows, I believe.) (Make sure to use the correct triplet setting when installing a library. The way vcpkg works is, it downloads the sources from the central repository and builds them for you (make sure you have both git and cmake), which you can then use from Visual Studio by integrating vcpkg. Once you've built vcpkg, use it to install sfml. This assumes your build environment is set up properly, but you said you use the command prompt already, so I'm assuming you're good. Literally all you have to do is run the batch file. You have to build it yourself, but it's super easy. Instead, this is what I recommend:įirst, setup up vcpkg, which you can get from here. This simplifies the process, because it means you don't have to write a monster of a CMakeLists.txt file. ![]() In order for your project to be able to use a library, it must me ABI-compatible with it, essentially meaning it must have been compiled with the same compiler, but not necessarily at the same time.
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